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This server runs the snac software and there is no automatic sign-up process.
Ladies and germs, @bbedit 16.0 is out! I repeat: #BBEdit 16.0 has been released.
Update and/or purchase accordingly. This app has been a daily-driver for me since 1994 or ’95. #TextEditors #HTML #CSS #macOS https://www.barebones.com
🥳 Gitte 0.4.0 is out!
Highlights:
- New mainline concept, „Sync with mainline"
- Revert commits directly from Gitte
- Partial staging for untracked files, stage/unstage via context menu, Enter or double-click
- New additive line selection mode
- Warning when pushing to a remote that is ahead
- Ignore whitespace in diffs
Plus UI polish, overhauled menus, and macOS fixes.
Linux: https://flathub.org/en/apps/de.wwwtech.gitte
macOS: https://gitlab.com/dehesselle/gitte_macos/-/releases/v0.4.0+20
Repo: https://codeberg.org/ckruse/Gitte
How fast is a macOS VM, and how small could it be?
To assess how small a macOS VM could be, I ran the same VM of macOS 26.4.1 on progressively smaller CPU core and memory allocations, using my virtualiser Viable. The VM’s display window was set to a standard 1600 x 1000, and I ran Safari through its paces and performed some lightweight everyday tasks, including Storage analysis in Setting
https://www.osnews.com/story/144876/how-fast-is-a-macos-vm-and-how-small-could-it-be/
I'm considering bumping the macOS requirements for my binary package repository available at https://pkgsrc.smartos.org/install-on-macos/ again.
There's already a bunch of packages missing because they have newer C++ requirements than Xcode 15.4 supports.
What OS are folks running?
| macOS 14 Sonoma: | 3 |
| macOS 15 Sequoia: | 15 |
| macOS 26 Tahoe: | 10 |
Closed
Why do Macs ask you to press random keys when connecting a new keyboard?
You might have seen this, one of the strangest and most primitive experiences in macOS, where you’re asked to press keys next to left Shift and right Shift, whatever they might be.
Perhaps I can explain.
↫ Marcin Wichary
It seems pretty obvious to me that's what it was for, but I guess man
That's your reproduction problem, right there.
https://mastodonapp.uk/@JdeBP/116375184842626746
Jay 🚩boosted
Here are some things that one can add to the analysis of the MacOS TCP timeout clock freeze bug.
The code for calculate_tcp_clock() in XNU was changed in May 2025. Older versions of this function (e.g. in xnu-11417) worked quite differently and wouldn't have stopped ticking the clock at 32-bit unsigned integer wraparound.
None of #NetBSD, #FreeBSD, nor #OpenBSD share this exact way of doing TCP timeout processing with #XNU.
FreeBSD does not have a tcp_now and works off the global 32-bit ticks variable. OpenBSD effectively works off the kernel's system clock, too, but with a randomized offset, and does 64-bit unsigned modular arithmetic. NetBSD uses a distinct 32-bit unsigned tcp_now counter that it simply increments by 1 at regular intervals, and does modular arithmetic subtraction.
https://photon.codes/blog/we-found-a-ticking-time-bomb-in-macos-tcp-networking
boostedHere are some things that one can add to the analysis of the MacOS TCP timeout clock freeze bug.
The code for calculate_tcp_clock() in XNU was changed in May 2025. Older versions of this function (e.g. in xnu-11417) worked quite differently and wouldn't have stopped ticking the clock at 32-bit unsigned integer wraparound.
None of #NetBSD, #FreeBSD, nor #OpenBSD share this exact way of doing TCP timeout processing with #XNU.
FreeBSD does not have a tcp_now and works off the global 32-bit ticks variable. OpenBSD effectively works off the kernel's system clock, too, but with a randomized offset, and does 64-bit unsigned modular arithmetic. NetBSD uses a distinct 32-bit unsigned tcp_now counter that it simply increments by 1 at regular intervals, and does modular arithmetic subtraction.
https://photon.codes/blog/we-found-a-ticking-time-bomb-in-macos-tcp-networking
Mac OS X 10.0 Cheetah ported to Nintendo Wii
Since its launch in 2007, the Wii has seen several operating systems ported to it: Linux, NetBSD, and most-recently, Windows NT. Today, Mac OS X joins that list.
In this post, I’ll share how I ported the first version of Mac OS X, 10.0 Cheetah, to the Nintendo Wii. If you’re not an operating systems expert or low-level engineer, you’re in good co
https://www.osnews.com/story/144756/mac-os-x-10-0-cheetah-ported-to-nintendo-wii/
Here's my setup: https://schmonz.com/2025/11/12/small-macs/
(Writing... muscles... loosening.)
I've updated my binary package repository for PowerPC Mac OS X. New and updated packages for curl, git, python 3.10, apache, nginx, openssh, rsync, yt-dlp, vim, zsh, tmux, and many more.
I'd prefer #NetBSD: https://schmonz.com/2024/06/07/small-arms/
Staged latest shairport-sync for #pkgsrc. Builds on NetBSD, #macOS. Normally I'd commit, wait for evbearmv6hf-el binary package, forget.
Trying something new today: https://cdn.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/HOWTO-use-crosscompile
Strong suspicion I could swap out #macOS for #Linux, do better with #Minecraft and most everything else, and not do much worse at macOS-specific stuff like #GarageBand and Messages under #OSXKVM (https://github.com/kholia/OSX-KVM).
Anyone done this, or something similar?
A new #blog post appears!
I built a native GCC 14.2.0 for Mac OS X 10.4 Tiger PowerPC.
https://briancallahan.net/blog/20250329.html
#macos #macosx #tiger #powerpc #power #unix #bsd #freebsd #openbsd #netbsd #dragonflybsd #linux #solaris #illumos #gcc #llvm #clang #compiler #compilers #assembler #linker #toolchain #freesoftware #opensource #gnu